Symbol
Inherits Comparable / Value / Object
A symbol is a constant that is identified by a name without you having to give it a numeric value.
:hello
:welcome
:"123"
:"symbol with spaces"
See Symbol literals in the language reference.
Internally a symbol is represented as an Int32, so it's very efficient.
You can't dynamically create symbols. When you compile your program, each symbol gets assigned a unique number.
Class methods
Instance methods
<=>(other : Symbol)
Compares symbol with other based on String#<=> method.
Returns -1, 0 or 1 depending on whether symbol is less than, equal to,
or greater than other.
See String#<=> for more information.
clone
SourceReturns the symbol literal representation as a string.
:crystal.inspect # => ":crystal"
to_json_object_key
Sourceto_s
Returns the symbol's name as a String.
:foo.to_s # => "foo"
:"hello world".to_s # => "hello world"