module

Flock::Collision::JointSolver3D

Constants

BETA = 0.2_f32

Instance methods

apply_spring(a : RigidBody3D, pa : Flock::Vec3, b : RigidBody3D, pb : Flock::Vec3, j : Joint3D, dt : Float32) : Tuple(RigidBody3D, RigidBody3D)
Source
solve(a : RigidBody3D, pa : Flock::Vec3, b : RigidBody3D, pb : Flock::Vec3, j : Joint3D, dt : Float32) : Tuple(RigidBody3D, RigidBody3D)
Source