struct

Flock::Collision::BodyState3D

Inherits Struct < Value < Object

Per-step working copy of an entity's 3D physics state.

Constructors

new(entity : Flock::Entity, tf : Flock::Transform3D, col : Collider3D, rb : RigidBody3D)
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Instance methods

col=(col : Collider3D)
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entity
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entity=(entity : Flock::Entity)
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rb=(rb : RigidBody3D)
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tf=(tf : Flock::Transform3D)
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