Flock::Collision::BodyState3D
Per-step working copy of an entity's 3D physics state.
Constructors
new(entity : Flock::Entity, tf : Flock::Transform3D, col : Collider3D, rb : RigidBody3D)
SourceInstance methods
col
Sourcecol=(col : Collider3D)
Sourceentity
Sourceentity=(entity : Flock::Entity)
Sourcerb
Sourcerb=(rb : RigidBody3D)
Sourcetf
Sourcetf=(tf : Flock::Transform3D)
Source