Flock::Collision::Contact2D
A collision between two entities, emitted as an event each fixed step (see
Flock::Collision::Contact2D registered via App#add_event). Read it in a
gameplay system with world.each_event(Flock::Collision::Contact2D) or an
EventReader. normal points from a toward b.
Constructors
Instance methods
normal
Sourcepenetration
Sourcepoint
Source