struct

Flock::Collision::CachedImpulse2D

Inherits Struct < Value < Object

A contact point's accumulated impulses, cached across frames so the next frame can warm-start from them (matched by proximity of point).

Constructors

new(point : Flock::Vec2, normal_impulse : Float32, tangent_impulse : Float32)
Source

Instance methods

normal_impulse
Source
point
Source
tangent_impulse
Source