Flock::Collision::BodyState
Per-step working copy of an entity's physics state.
Constructors
new(entity : Flock::Entity, tf : Flock::Transform2D, col : Collider2D, rb : RigidBody2D)
SourceInstance methods
col
Sourcecol=(col : Collider2D)
Sourceentity
Sourceentity=(entity : Flock::Entity)
Sourcerb
Sourcerb=(rb : RigidBody2D)
Sourcetf
Sourcetf=(tf : Flock::Transform2D)
Source