struct

Flock::Collision::BodyState

Inherits Struct < Value < Object

Per-step working copy of an entity's physics state.

Constructors

new(entity : Flock::Entity, tf : Flock::Transform2D, col : Collider2D, rb : RigidBody2D)
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Instance methods

col=(col : Collider2D)
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entity
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entity=(entity : Flock::Entity)
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rb=(rb : RigidBody2D)
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tf=(tf : Flock::Transform2D)
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