Flock::Collision::ContactManifold2D
A contact manifold: a shared normal (A -> B) and 1 or 2 contact points. Two points let the solver hold an edge-to-edge contact flat (e.g. a box resting on the ground) instead of pivoting on a single point.
Constructors
Instance methods
normal
Sourcepenetration
Sourcepoint
Sourcepoints
Source