Egui::LayerId
Inherits Struct < Value < Object
Constructors
background
Sourcenew(order : Order, id : Id, z : Int32 | Nil = nil)
SourceInstance methods
==(other : LayerId) : Bool
Sourceid
Sourceinspect(io : IO) : Nil
Appends this struct's name and instance variables names and values to the given IO.
struct Point
def initialize(@x : Int32, @y : Int32)
end
end
p1 = Point.new 1, 2
p1.to_s # "Point(@x=1, @y=2)"
p1.inspect # "Point(@x=1, @y=2)"
order
Sourcez
Numeric layer (0..MAX_LAYER_Z). Higher z paints later and wins
hit-tests; order remains for grouping rules (modal blocking,
popup close-on-outside-click).