Egui::AnimationManager
Inherits Reference < Object
egui AnimationManager: smooth Id-keyed scalar animation. When the
target changes mid-flight, the animation restarts from its current
value (used for hover/fade transitions, sliders easing, …).
Constructors
new
SourceInstance methods
animate(id : Id, target : Float64, duration : Float64, time : Float64) : Float64
Sourcerunning?(id : Id, time : Float64) : Bool
True while the animation for id is still easing towards its
target (used to keep requesting repaints until it settles).