Egui::Bench::GraphicalTextureRegistry
Inherits Egui::DummyTextureRegistry < Egui::TextureRegistry < Reference < Object
Exercises the Svg raster-texture path headless: same dummy ids as
DummyTextureRegistry, but graphical? — so Svg#paint bakes its
raster cache (real CPU cost) and emits ImageCmd instead of
stroking vectors, matching what the sokol backend does per frame.
Instance methods
graphical?
True when #register_rgba hands out real GPU textures. The Svg raster cache (see Svg#paint) only engages on a graphical backend; the headless dummy paints nothing — specs assert on the bake buffers instead (NanoSvgCr works headless).