Egui::Areas
Inherits Reference < Object
egui Areas (memory/area.rs + layers): where floating windows sit
and in which order they stack. Positions persist across frames even
when the window is not shown (that's what makes windows draggable).
Constructors
new
SourceInstance methods
bring_to_top(layer : LayerId) : Nil
Sourcemove_by(id : Id, delta : Vec2) : Nil
Sourceorder
Sourcepos_for(id : Id, default : Pos2) : Pos2
Sourceset_pos(id : Id, pos : Pos2) : Nil
Sourceuser_moved?(id : Id) : Bool
Has the user ever dragged this window away? Until then the owner may keep re-centering it (embedded windows re-center on their measured size); after a drag the stored position wins.