Egui::ImageCmd
Inherits Struct < Value < Object
Textured quad (egui epaint::ImageShape): rect on screen, uv
maps into the texture (0..1, origin top-left), tint multiplies.
Texture handles come from a TextureRegistry (backend-owned).
nearest picks point sampling — pixel-art surfaces (a Paint
canvas) must not blur under fractional scaling.
Constructors
new(clip : Rect, rect : Rect, uv : Rect, texture_id : UInt64, tint : Color32, nearest : Bool = false)
SourceInstance methods
clip
Sourcenearest?
Sourcerect
Sourcetexture_id
Sourcetint
Sourceuv
Source