struct

Egui::ImageCmd

Inherits Struct < Value < Object

Textured quad (egui epaint::ImageShape): rect on screen, uv maps into the texture (0..1, origin top-left), tint multiplies. Texture handles come from a TextureRegistry (backend-owned). nearest picks point sampling — pixel-art surfaces (a Paint canvas) must not blur under fractional scaling.

Constructors

new(clip : Rect, rect : Rect, uv : Rect, texture_id : UInt64, tint : Color32, nearest : Bool = false)
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Instance methods

clip
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nearest?
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rect
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texture_id
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tint
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