Rosegold::Serverbound::PlayerLoaded
Inherits Rosegold::Packets::ProtocolMapping / Rosegold::Serverbound::Packet / Rosegold::Packet / Rosegold::Event / Reference / Object
Player Loaded packet Sent by the client to indicate that it is ready to start simulating the player. The vanilla client sends this when the "Loading terrain..." screen is closed.
The vanilla client skips ticking the player entity until the tick on which this packet is sent. Other entities and objects will still be ticked.
Constants
Store the protocol mappings as a constant
Resource name constant for debugging
Constructors
Class methods
Provide backward compatibility with existing packet_id class getter Use the first protocol's packet ID for registration compatibility
Get packet ID for specific protocol version (returns UInt32 for VarInt encoding in write methods)
Helper method to check if a protocol is supported