class

Rosegold::Clientbound::GameEvent

Inherits Rosegold::Packets::ProtocolMapping / Rosegold::Clientbound::Packet / Rosegold::Packet / Rosegold::Event / Reference / Object

Constants

PROTOCOL_PACKET_IDS = {772_u32 => 34_u32, 774_u32 => 38_u32, 775_u32 => 38_u32}

Store the protocol mappings as a constant

Constructors

new(event : UInt8, value : Float32)
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Class methods

[](protocol_version : UInt32) : UInt32

Generate the method for elegant access

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change_gamemode(gamemode : Int32)
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default_packet_id

Define default packet ID (typically the latest/most common version)

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enable_respawn_screen(immediate : Bool = false)
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packet_id

Provide backward compatibility with existing packet_id class getter Use the first protocol's packet ID for registration compatibility

packet_id_for_protocol(protocol_version : UInt32) : UInt32

Get packet ID for specific protocol version (returns UInt32 for VarInt encoding in write methods)

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read(packet)
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start_waiting_for_chunks

Convenience methods for common game events

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supported_protocols

Helper method to get all supported protocols

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supports_protocol?(protocol_version : UInt32) : Bool

Helper method to check if a protocol is supported

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Instance methods

callback(client)
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event
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event=(event : UInt8)
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value
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value=(value : Float32)
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write
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