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class
Opal::Shader::StarfieldPass
Inherits
Opal::Shader::Pass
<
Reference
<
Object
Built-in Hyperdrive 3D Warp Starfield shader pass
Constructors
new
(region :
Rect
|
Nil
= nil, speed :
Float64
= 1.0, count :
Int32
= 80, preserve_text :
Bool
= true)
Source
Instance methods
apply
(source :
UI::Buffer
, target :
UI::Buffer
, time :
Float64
, frame :
UInt64
) :
Nil
Source
count
Source
count=
(count :
Int32
)
Source
preserve_text=
(preserve_text :
Bool
)
Source
preserve_text?
Source
speed
Source
speed=
(speed :
Float64
)
Source