class

Opal::Shader::StarfieldPass

Inherits Opal::Shader::Pass < Reference < Object

Built-in Hyperdrive 3D Warp Starfield shader pass

Constructors

new(region : Rect | Nil = nil, speed : Float64 = 1.0, count : Int32 = 80, preserve_text : Bool = true)
Source

Instance methods

apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
Source
count
Source
count=(count : Int32)
Source
preserve_text=(preserve_text : Bool)
Source
preserve_text?
Source
speed
Source
speed=(speed : Float64)
Source