class

Opal::Shader::FragmentPass

Inherits Opal::Shader::Pass < Reference < Object

Fragment shader pass that executes an arbitrary procedural block over each cell.

Constructors

new(region : Rect | Nil = nil, &block : ShaderContext -> Nil)
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Instance methods

apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
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block
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