Opal::Shader::FirePass
Inherits Opal::Shader::Pass < Reference < Object
Built-in Ascending Fire dispersion shader pass
Constants
FIRE_RAMP = [{' ', Color.none}, {'.', Color.rgb(80, 0, 0)}, {':', Color.rgb(180, 20, 0)}, {'*', Color.rgb(240, 100, 0)}, {'#', Color.rgb(255, 200, 0)}, {'█', Color.rgb(255, 255, 220)}]
Constructors
Instance methods
speed
Source