class

Opal::Shader::Pass

Inherits Reference < Object

Abstract base class for a single shader post-processing pass.

Constructors

new(region : Rect | Nil = nil)
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Instance methods

apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
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enabled=(enabled : Bool)
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enabled?
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region
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region=(region : Rect | Nil)
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