Opal::Input::Gamepad
Class methods
Returns true if a physical gamepad is connected on slot user_index
Public factory to create and listen to gamepad events
mock(driver : Driver = Driver.new, &) : Driver
Top-level helper to execute mock gamepad actions
Nested types
- Opal::Input::Gamepad::Button
- Opal::Input::Gamepad::ButtonPress
- Opal::Input::Gamepad::ButtonRelease
- Opal::Input::Gamepad::Driver
- Opal::Input::Gamepad::Event
- Opal::Input::Gamepad::FocusMapper
- Opal::Input::Gamepad::MockDSL
- Opal::Input::Gamepad::Stick
- Opal::Input::Gamepad::StickMove
- Opal::Input::Gamepad::Trigger
- Opal::Input::Gamepad::TriggerMove
- Opal::Input::Gamepad::VirtualCursor