class

Dungeon::Sword

Inherits Dungeon::Weapon < Dungeon::Entity < Reference < Object

Constants

ATTACK_FPS = 16
DAMAGE = 5

Constructors

new(loc : Location, direction : Direction)

Instance methods

attack
direction
direction=(direction : Direction)
draw
update(entities)
update_loc(loc, origin, collision_box, player_width, player_height)