Dungeon::Door
Inherits Dungeon::Wall < Dungeon::Entity < Reference < Object
Constants
DEPTH = 32
DOOR_FRAME_WIDTH = 15
TINT_DEFAULT = LibRay::BROWN
WIDTH = 128
Constructors
Instance methods
close
collidable?
used for checking for movement collisions
draw
name
new_player_location
open
open?
opening_direction
pass_through
passed_through?
update(_entities)