Dungeon::Arrow
Inherits Dungeon::Weapon < Dungeon::Entity < Reference < Object
Constants
MOVEMENT = 500
Constructors
Instance methods
active?
attack(entities : Array(LivingEntity))
draw
hit?(entity : LivingEntity)
move(delta_t)
update(entities)
Inherits Dungeon::Weapon < Dungeon::Entity < Reference < Object