class

Dungeon::Bow

Inherits Dungeon::Weapon < Dungeon::Entity < Reference < Object

Constants

HOLD_TIME = 0.5

Constructors

new(loc : Location, direction : Direction)

Instance methods

add_arrow
adjust_location_and_dimensions
arrows
arrows_left
arrows_left=(arrows_left : Int32)
arrows_left?
attack
direction=(direction)
draw
draw_arrow
draw_hold_bar
fire
restart_attack
update(entities)
updates_to_camera(camera : Camera)