Dungeon::SoldierMoving
Inherits Dungeon::MovingEnemy < Dungeon::Enemy < Dungeon::LivingEntity < Dungeon::Entity < Reference < Object
Constants
MOVEMENT = 100
Constructors
new(loc : Location)
Instance methods
move_again
move_again?(delta : NamedTuple(x: Float32, y: Float32))
move_delta(delta_t)
moving?
set_direction