class

Dungeon::SoldierMoving

Inherits Dungeon::MovingEnemy < Dungeon::Enemy < Dungeon::LivingEntity < Dungeon::Entity < Reference < Object

Constants

MOVEMENT = 100

Constructors

new(loc : Location)

Instance methods

move_again
move_again?(delta : NamedTuple(x: Float32, y: Float32))
move_delta(delta_t)
moving?
set_direction