Game::ShapeEntity
Inherits Game::Entity < Reference < Object
Constructors
Instance methods
draw(parent_x = 0, parent_y = 0)
Sourceheight(*args, **options)
Sourceheight(*args, **options, &)
Sourceshape
Sourceshape=(shape : ::Game::Shape)
Sourceupdate(frame_time)
Sourcewidth(*args, **options)
Sourcewidth(*args, **options, &)
Sourcex=(x : Int32 | Float32)
Sourcey=(y : Int32 | Float32)
Source