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class
Game::Camera
Inherits
Reference
<
Object
Constructors
new
(position =
Vector3
.new, target =
Vector3
.new, up =
Vector3
.new, fov :
Int32
|
Float32
= 45, type =
Type::Perspective
)
Source
Instance methods
mode=
(mode :
Mode
)
Source
to_struct
Source
update
Source
Nested types
Game::Camera::Mode
Game::Camera::Type