Game
Constants
KEY_METHODS = [:"pressed?", :"down?", :"released?", :"up?"]
MOUSE_METHODS = [:"pressed?", :"down?", :"released?", :"up?"]
Nested types
- Game::Camera
- Game::Circle
- Game::Color
- Game::Ellipse
- Game::Entity
- Game::EquilateralTriangle
- Game::Font
- Game::Game
- Game::Image
- Game::Key
- Game::Keys
- Game::Line
- Game::Matrix
- Game::Mesh
- Game::Model
- Game::Mouse
- Game::MouseButton
- Game::Pixel
- Game::Polygon
- Game::Rectangle
- Game::Ring
- Game::RoundedRectangle
- Game::Shape
- Game::ShapeEntity
- Game::Sound
- Game::Sprite
- Game::SpriteEntity
- Game::Square
- Game::Text
- Game::TextInput
- Game::Texture
- Game::Time
- Game::Triangle
- Game::Utils
- Game::Vector
- Game::Vector3
- Game::Vector4