PF3d::Transform
Inherits PF2d < Reference < Object
Constructors
new(matrix : PF2d::Mat4x4(Float64))
Sourcenew
SourceClass methods
identity
Sourcepoint_at(position : PF2d::Vec3(Float64), target : PF2d::Vec3(Float64), up : PF2d::Vec3(Float64) = PF2d::Vec[0.0, 1.0, 0.0])
Sourcerot_x(theta : Float64)
Sourcerot_y(theta : Float64)
Sourcerot_z(theta : Float64)
Sourcerotation(x : Float64, y : Float64, z : Float64)
Sourcetranslation(x : Float64, y : Float64, z : Float64)
SourceInstance methods
matrix
Sourcematrix=(matrix : Mat4x4(Float64))
Sourcereset
Sourcerot_x(theta : Float64)
Sourcerot_y(theta : Float64)
Sourcerot_z(theta : Float64)
Source