class

PF3d::Camera

Inherits Reference < Object

Instance methods

forward_vector
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matrix
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move_backward(delta : Float64)
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move_down(delta : Float64)
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move_forward(delta : Float64)
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move_left(delta : Float64)
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move_right(delta : Float64)
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move_up(delta : Float64)
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pitch

Rotation about the X axis

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pitch=(value)
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position
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position=(position : PF2d::Vec3(Float64))
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roll

Rotation about the Z axis

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roll=(value)
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rotate_left(delta : Float64)
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rotate_right(delta : Float64)
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rotation
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rotation=(rotation : PF2d::Vec3(Float64))
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rotation_matrix
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strafe_vector
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up=(up : PF2d::Vec3(Float64))
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up_vector
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view_matrix
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yaw

Rotation about the Y axis

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yaw=(value)
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