PF3d
Constants
VERSION = {% (`shards version`).chomp.stringify %}
Class methods
line_intersects_plane(plane_point : PF2d::Vec3(Float64), plane_normal : PF2d::Vec3(Float64), line_start : PF2d::Vec3(Float64), line_end : PF2d::Vec3(Float64))
Given a point on a plane plane_point, and a normal to the plane plane_normal, see if a line from line_start to line_end intersects a plane, and return the point at intersection