PF3d::Mesh
Inherits Reference < Object
Mesh represents a collection of points and triangles TODO: Keep points in a collection, removing duplicates, and keep triangle vertices pointing to the points in that collection
Constructors
Class methods
load_obj(path, use_normals : Bool = false)
Load an obj file TODO: Load meshes specified by the obj file
Instance methods
origin
Sourceposition
Sourcerotation
Sourcescale
Sourcetris
Source