struct

DotPrison::Prison::Sector

Inherits DotPrison::Consumer < Struct < Value < Object

Constructors

Instance methods

armed_guard_stations
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bottom_right
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bottom_right=(v : Tuple(Number, Number))
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centre
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centre=(v : Tuple(Float, Float))
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cook_stations
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custom_zone_0
custom_zone_0=(v : Bool)
custom_zone_1
custom_zone_10
custom_zone_10=(v : Bool)
custom_zone_1=(v : Bool)
custom_zone_2
custom_zone_2=(v : Bool)
custom_zone_3
custom_zone_3=(v : Bool)
custom_zone_4
custom_zone_4=(v : Bool)
custom_zone_5
custom_zone_5=(v : Bool)
custom_zone_6
custom_zone_6=(v : Bool)
custom_zone_7
custom_zone_7=(v : Bool)
custom_zone_8
custom_zone_8=(v : Bool)
custom_zone_9
custom_zone_9=(v : Bool)
doctor_stations
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dog_stations
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gardener_stations
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id=(v : Int)
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indoor
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indoor=(v : Bool)
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janitor_stations
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jobs
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num_floor_squares
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num_floor_squares=(v : Int)
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num_squares
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num_squares=(v : Int)
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orderly_stations
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room_id
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room_id=(v : Int)
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room_uid
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room_uid=(v : Int)
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stations
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table
targets
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top_left
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top_left=(v : Tuple(Number, Number))
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unconsumed

Keys for the associated table that have not been consumed

This may be because they have not been implemented yet, they may have an unknown purpose, or could be part of an unsupported mod

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unconsumed_tree

Returns a recursive array of the {class name, key} that have not been consumed

Uses the Consumer::HANDLED_VARIABLES constant, so custom Consumer::consume macro use may not work

Similar to #unconsumed, but travels the whole tree

zone
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Nested types