struct

DotPrison::Prison::CalamityRewards

Inherits DotPrison::Consumer < Struct < Value < Object

Constructors

Instance methods

counter_damage
Source
counter_damage=(v : Int)
Source
counter_health
Source
counter_health=(v : Int)
Source
counter_security
Source
counter_security=(v : Int)
Source
highest_weather_level
Source
highest_weather_level=(v : Int)
Source
rat_infestation_level
Source
rat_infestation_level=(v : Int)
Source
reward_0

TODO: Change this to an array or something

reward_1

TODO: Change this to an array or something

reward_10

TODO: Change this to an array or something

reward_11

TODO: Change this to an array or something

reward_2

TODO: Change this to an array or something

reward_3

TODO: Change this to an array or something

reward_4

TODO: Change this to an array or something

reward_5

TODO: Change this to an array or something

reward_6

TODO: Change this to an array or something

reward_7

TODO: Change this to an array or something

reward_8

TODO: Change this to an array or something

reward_9

TODO: Change this to an array or something

table
time_prison_powered
Source
time_prison_powered=(v : Number)
Source
unconsumed

Keys for the associated table that have not been consumed

This may be because they have not been implemented yet, they may have an unknown purpose, or could be part of an unsupported mod

Source
unconsumed_tree

Returns a recursive array of the {class name, key} that have not been consumed

Uses the Consumer::HANDLED_VARIABLES constant, so custom Consumer::consume macro use may not work

Similar to #unconsumed, but travels the whole tree

weather_start_time
Source
weather_start_time=(v : Number)
Source

Nested types