class

Events::S::EventHandler::Emit

Inherits Reference < Object

Constructors

new(events : Events)
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Instance methods

animation(id : String, value : Play::S::Animation)
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chat(id : String, value : Play::S::Chat)
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click_window(id : String, value : Play::S::ClickWindow)
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client_settings(id : String, value : Play::S::ClientSettings)
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client_status(id : String, value : Play::S::ClientStatus)
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close_window(id : String, value : Play::S::CloseWindow)
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confirm_transaction(id : String, value : Play::S::ConfirmTransaction)
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creative_inventory_action(id : String, value : Play::S::CreativeInventoryAction)
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custom_payload(id : String, value : Play::S::CustomPayload)
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enchant_item(id : String, value : Play::S::EnchantItem)
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encryption_response(id : String, value : Login::S::EncryptionResponse)
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entity_action(id : String, value : Play::S::EntityAction)
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handshake(id : String, value : Handshaking::S::Handshake)
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held_item_change(id : String, value : Play::S::HeldItemChange)
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keep_alive(id : String, value : Play::S::KeepAlive)
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login_start(id : String, value : Login::S::LoginStart)
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ping(id : String, value : Status::S::Ping)
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player(id : String, value : Play::S::Player)
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player_abilities(id : String, value : Play::S::PlayerAbilities)
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player_block_placement(id : String, value : Play::S::PlayerBlockPlacement)
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player_digging(id : String, value : Play::S::PlayerDigging)
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player_look(id : String, value : Play::S::PlayerLook)
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player_pos_look(id : String, value : Play::S::PlayerPosLook)
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player_position(id : String, value : Play::S::PlayerPosition)
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request(id : String, value : Status::S::Request)
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resource_pack_status(id : String, value : Play::S::ResourcePackStatus)
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spectate(id : String, value : Play::S::Spectate)
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steer_input(id : String, value : Play::S::SteerInput)
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tab_complete(id : String, value : Play::S::TabComplete)
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update_sign(id : String, value : Play::S::UpdateSign)
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use_entity(id : String, value : Play::S::UseEntity)
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