class

ClientHandler

Inherits Packets < Reference < Object

Constructors

new

Initialize the packet parser

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Instance methods

handle(state : ProtocolState, data : Bytes)

Define the handler for raw packet data

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handle(packet : Status::C::ServerInfo)

Define packet handlers for each packet type

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handle(packet : Status::C::Pong)

Generate the ClientHandler class

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handle(packet : Login::C::LoginDisconnect)

Generate the ClientHandler class

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handle(packet : Login::C::EncryptionRequest)

Generate the ClientHandler class

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handle(packet : Login::C::LoginSuccess)

Generate the ClientHandler class

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handle(packet : Login::C::EnableCompression)

Generate the ClientHandler class

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handle(packet : Play::C::KeepAlive)

Generate the ClientHandler class

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handle(packet : Play::C::JoinGame)

Generate the ClientHandler class

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handle(packet : Play::C::Chat)

Generate the ClientHandler class

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handle(packet : Play::C::TimeUpdate)

Generate the ClientHandler class

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handle(packet : Play::C::EntityEquipment)

Generate the ClientHandler class

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handle(packet : Play::C::SpawnPosition)

Generate the ClientHandler class

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handle(packet : Play::C::UpdateHealth)

Generate the ClientHandler class

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handle(packet : Play::C::Respawn)

Generate the ClientHandler class

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handle(packet : Play::C::PlayerPosLook)

Generate the ClientHandler class

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handle(packet : Play::C::HeldItemChange)

Generate the ClientHandler class

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handle(packet : Play::C::UseBed)

Generate the ClientHandler class

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handle(packet : Play::C::Animation)

Generate the ClientHandler class

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handle(packet : Play::C::SpawnPlayer)

Generate the ClientHandler class

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handle(packet : Play::C::CollectItem)

Generate the ClientHandler class

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handle(packet : Play::C::SpawnObject)

Generate the ClientHandler class

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handle(packet : Play::C::SpawnMob)

Generate the ClientHandler class

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handle(packet : Play::C::SpawnPainting)

Generate the ClientHandler class

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handle(packet : Play::C::SpawnExperienceOrb)

Generate the ClientHandler class

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handle(packet : Play::C::EntityVelocity)

Generate the ClientHandler class

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handle(packet : Play::C::DestroyEntities)

Generate the ClientHandler class

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handle(packet : Play::C::Entity)

Generate the ClientHandler class

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handle(packet : Play::C::EntityRelativeMove)

Generate the ClientHandler class

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handle(packet : Play::C::EntityLook)

Generate the ClientHandler class

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handle(packet : Play::C::EntityLookAndRelativeMove)

Generate the ClientHandler class

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handle(packet : Play::C::EntityTeleport)

Generate the ClientHandler class

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handle(packet : Play::C::EntityHeadLook)

Generate the ClientHandler class

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handle(packet : Play::C::EntityStatus)

Generate the ClientHandler class

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handle(packet : Play::C::AttachEntity)

Generate the ClientHandler class

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handle(packet : Play::C::EntityMetadata)

Generate the ClientHandler class

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handle(packet : Play::C::EntityEffect)

Generate the ClientHandler class

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handle(packet : Play::C::RemoveEntityEffect)

Generate the ClientHandler class

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handle(packet : Play::C::SetExperience)

Generate the ClientHandler class

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handle(packet : Play::C::EntityProperties)

Generate the ClientHandler class

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handle(packet : Play::C::ChunkData)

Generate the ClientHandler class

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handle(packet : Play::C::MultiBlockChange)

Generate the ClientHandler class

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handle(packet : Play::C::BlockChange)

Generate the ClientHandler class

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handle(packet : Play::C::BlockAction)

Generate the ClientHandler class

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handle(packet : Play::C::BlockBreakAnim)

Generate the ClientHandler class

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handle(packet : Play::C::MapChunkBulk)

Generate the ClientHandler class

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handle(packet : Play::C::Explosion)

Generate the ClientHandler class

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handle(packet : Play::C::Effect)

Generate the ClientHandler class

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handle(packet : Play::C::SoundEffect)

Generate the ClientHandler class

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handle(packet : Play::C::Particles)

Generate the ClientHandler class

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handle(packet : Play::C::ChangeGameState)

Generate the ClientHandler class

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handle(packet : Play::C::SpawnGlobalEntity)

Generate the ClientHandler class

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handle(packet : Play::C::OpenWindow)

Generate the ClientHandler class

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handle(packet : Play::C::CloseWindow)

Generate the ClientHandler class

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handle(packet : Play::C::SetSlot)

Generate the ClientHandler class

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handle(packet : Play::C::WindowItems)

Generate the ClientHandler class

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handle(packet : Play::C::WindowProperty)

Generate the ClientHandler class

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handle(packet : Play::C::ConfirmTransaction)

Generate the ClientHandler class

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handle(packet : Play::C::UpdateSign)

Generate the ClientHandler class

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handle(packet : Play::C::Maps)

Generate the ClientHandler class

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handle(packet : Play::C::UpdateTileEntity)

Generate the ClientHandler class

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handle(packet : Play::C::SignEditorOpen)

Generate the ClientHandler class

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handle(packet : Play::C::Statistics)

Generate the ClientHandler class

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handle(packet : Play::C::PlayerListItem)

Generate the ClientHandler class

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handle(packet : Play::C::PlayerAbilities)

Generate the ClientHandler class

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handle(packet : Play::C::TabComplete)

Generate the ClientHandler class

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handle(packet : Play::C::ScoreboardObjective)

Generate the ClientHandler class

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handle(packet : Play::C::UpdateScore)

Generate the ClientHandler class

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handle(packet : Play::C::DisplayScoreboard)

Generate the ClientHandler class

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handle(packet : Play::C::Teams)

Generate the ClientHandler class

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handle(packet : Play::C::CustomPayload)

Generate the ClientHandler class

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handle(packet : Play::C::PlayDisconnect)

Generate the ClientHandler class

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handle(packet : Play::C::ServerDifficulty)

Generate the ClientHandler class

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handle(packet : Play::C::CombatEvent)

Generate the ClientHandler class

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handle(packet : Play::C::Camera)

Generate the ClientHandler class

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handle(packet : Play::C::SetWorldBorder)

Generate the ClientHandler class

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handle(packet : Play::C::SetTitle)

Generate the ClientHandler class

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handle(packet : Play::C::SetCompressionLevel)

Generate the ClientHandler class

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handle(packet : Play::C::PlayerListHeaderFooter)

Generate the ClientHandler class

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handle(packet : Play::C::ResourcePackSend)

Generate the ClientHandler class

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handle(packet : Play::C::UpdateEntityNBT)

Generate the ClientHandler class

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