class

Events::C::EventHandler::Emit

Inherits Reference < Object

Constructors

new(events : Events)
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Instance methods

animation(value : Play::C::Animation)
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attach_entity(value : Play::C::AttachEntity)
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block_action(value : Play::C::BlockAction)
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block_break_anim(value : Play::C::BlockBreakAnim)
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block_change(value : Play::C::BlockChange)
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camera(value : Play::C::Camera)
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change_game_state(value : Play::C::ChangeGameState)
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chat(value : Play::C::Chat)
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chunk_data(value : Play::C::ChunkData)
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close_window(value : Play::C::CloseWindow)
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collect_item(value : Play::C::CollectItem)
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combat_event(value : Play::C::CombatEvent)
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confirm_transaction(value : Play::C::ConfirmTransaction)
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custom_payload(value : Play::C::CustomPayload)
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destroy_entities(value : Play::C::DestroyEntities)
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display_scoreboard(value : Play::C::DisplayScoreboard)
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effect(value : Play::C::Effect)
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enable_compression(value : Login::C::EnableCompression)
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encryption_request(value : Login::C::EncryptionRequest)
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entity(value : Play::C::Entity)
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entity_effect(value : Play::C::EntityEffect)
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entity_equipment(value : Play::C::EntityEquipment)
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entity_head_look(value : Play::C::EntityHeadLook)
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entity_look(value : Play::C::EntityLook)
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entity_look_and_relative_move(value : Play::C::EntityLookAndRelativeMove)
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entity_metadata(value : Play::C::EntityMetadata)
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entity_properties(value : Play::C::EntityProperties)
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entity_relative_move(value : Play::C::EntityRelativeMove)
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entity_status(value : Play::C::EntityStatus)
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entity_teleport(value : Play::C::EntityTeleport)
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entity_velocity(value : Play::C::EntityVelocity)
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explosion(value : Play::C::Explosion)
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held_item_change(value : Play::C::HeldItemChange)
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join_game(value : Play::C::JoinGame)
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keep_alive(value : Play::C::KeepAlive)
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login_disconnect(value : Login::C::LoginDisconnect)
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login_success(value : Login::C::LoginSuccess)
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map_chunk_bulk(value : Play::C::MapChunkBulk)
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maps(value : Play::C::Maps)
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multi_block_change(value : Play::C::MultiBlockChange)
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open_window(value : Play::C::OpenWindow)
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particles(value : Play::C::Particles)
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play_disconnect(value : Play::C::PlayDisconnect)
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player_abilities(value : Play::C::PlayerAbilities)
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player_list_item(value : Play::C::PlayerListItem)
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player_pos_look(value : Play::C::PlayerPosLook)
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pong(value : Status::C::Pong)
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remove_entity_effect(value : Play::C::RemoveEntityEffect)
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resource_pack_send(value : Play::C::ResourcePackSend)
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respawn(value : Play::C::Respawn)
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scoreboard_objective(value : Play::C::ScoreboardObjective)
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server_difficulty(value : Play::C::ServerDifficulty)
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server_info(value : Status::C::ServerInfo)
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set_compression_level(value : Play::C::SetCompressionLevel)
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set_experience(value : Play::C::SetExperience)
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set_slot(value : Play::C::SetSlot)
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set_title(value : Play::C::SetTitle)
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set_world_border(value : Play::C::SetWorldBorder)
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sign_editor_open(value : Play::C::SignEditorOpen)
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sound_effect(value : Play::C::SoundEffect)
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spawn_experience_orb(value : Play::C::SpawnExperienceOrb)
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spawn_global_entity(value : Play::C::SpawnGlobalEntity)
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spawn_mob(value : Play::C::SpawnMob)
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spawn_object(value : Play::C::SpawnObject)
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spawn_painting(value : Play::C::SpawnPainting)
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spawn_player(value : Play::C::SpawnPlayer)
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spawn_position(value : Play::C::SpawnPosition)
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statistics(value : Play::C::Statistics)
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tab_complete(value : Play::C::TabComplete)
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teams(value : Play::C::Teams)
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time_update(value : Play::C::TimeUpdate)
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update_entity_nbt(value : Play::C::UpdateEntityNBT)
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update_health(value : Play::C::UpdateHealth)
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update_score(value : Play::C::UpdateScore)
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update_sign(value : Play::C::UpdateSign)
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update_tile_entity(value : Play::C::UpdateTileEntity)
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use_bed(value : Play::C::UseBed)
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window_items(value : Play::C::WindowItems)
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window_property(value : Play::C::WindowProperty)
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