GS::GaussianSplatting::RasterizerContext
Context holding all intermediate data needed for backward pass
Constructors
Instance methods
Allocate tile buffers based on expected key count
colors
Sourcecolors=(colors : Tensor)
Sourcecov2d
Sourcecov2d=(cov2d : Tensor)
Sourcecov3d
Sourcecov3d=(cov3d : Tensor)
Sourcedepths
Sourcedepths=(depths : Tensor)
Sourcefinal_transmittance
Sourcefinal_transmittance=(final_transmittance : Tensor)
Sourcegaussian_ids
Sourcegaussian_ids=(gaussian_ids : MetalBuffer | Nil)
Sourceheight
Sourcenum_rendered
Sourceradii
Sourceradii=(radii : Tensor)
SourceResize for different image dimensions
tile_ranges
Sourcetile_ranges=(tile_ranges : MetalBuffer | Nil)
Sourcetiles_x
Sourcetiles_y
Source