struct

GS::Export::Mesh

Inherits Struct < Value < Object

Triangle mesh representation

Constructors

Instance methods

add_triangle(v0 : Int32, v1 : Int32, v2 : Int32)
Source
add_vertex(x : Float32, y : Float32, z : Float32) : Int32
Source
compute_normals!

Compute normals from triangles

Source
normals
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triangle_count
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triangles
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vertex_count
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vertices
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