package

github.com/naalit/andromeda

master / published Jul 16, 2017 / repository

Sparse Voxel Octree physically based renderer in Crystal and GLSL

Andromeda

Andromeda will be a renderer for photorealistic, unbiased rendering both for production and hopefully games. Currently it runs into an infinite loop in a GLSL shader. So if you do run it, at the very LEAST, it will COMPLETELY FREEZE UP YOUR PC and youwill need to RESTART. Don't run it.

Installation

TODO: Write installation instructions here

Usage

TODO: Write usage instructions here

Development

TODO: Write development instructions here

Contributing

  1. Fork it (https://github.com/thorn0906/andromeda/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors

API