github.com/naalit/andromeda
master / published Jul 16, 2017 / repository
Sparse Voxel Octree physically based renderer in Crystal and GLSL
Andromeda
Andromeda will be a renderer for photorealistic, unbiased rendering both for production and hopefully games. Currently it runs into an infinite loop in a GLSL shader. So if you do run it, at the very LEAST, it will COMPLETELY FREEZE UP YOUR PC and youwill need to RESTART. Don't run it.
Installation
TODO: Write installation instructions here
Usage
TODO: Write usage instructions here
Development
TODO: Write development instructions here
Contributing
- Fork it (https://github.com/thorn0906/andromeda/fork)
- Create your feature branch (
git checkout -b my-new-feature) - Commit your changes (
git commit -am 'Add some feature') - Push to the branch (
git push origin my-new-feature) - Create a new Pull Request
Contributors
- Thorn0906 Sam - creator, maintainer
API
- Andromeda
Simple OO wrapper around lib_glfw