Andromeda::OpenGL
Wrapper around lib_gl
Constants
CHILD0 = 2_u32 ** (31 - 0)
CHILD1 = 2_u32 ** (31 - 1)
CHILD2 = 2_u32 ** (31 - 2)
CHILD3 = 2_u32 ** (31 - 3)
CHILD4 = 2_u32 ** (31 - 4)
CHILD5 = 2_u32 ** (31 - 5)
CHILD6 = 2_u32 ** (31 - 6)
CHILD7 = 2_u32 ** (31 - 7)
LCHILD0 = 2_u32 ** (31 - 8)
LCHILD1 = 2_u32 ** (31 - 9)
LCHILD2 = 2_u32 ** (31 - 10)
LCHILD3 = 2_u32 ** (31 - 11)
LCHILD4 = 2_u32 ** (31 - 12)
LCHILD5 = 2_u32 ** (31 - 13)
LCHILD6 = 2_u32 ** (31 - 14)
LCHILD7 = 2_u32 ** (31 - 15)
Instance methods
background(r, g, b)
Sourceclear
Sourcedraw
Sourceget_rays(look)
Sourceinit
Sourceupdate_rays(window)
Source