GBA::Reg::WAITCNT
Inherits GBA::Reg::Base16 < BitField < Reference < Object
Constants
FIELDS = [{sram_wait_control, T, 2, false, false}, {wait_state_0_first_access, T, 2, false, false}, {wait_state_0_second_access, T, 1, false, false}, {wait_state_1_first_access, T, 2, false, false}, {wait_state_1_second_access, T, 1, false, false}, {wait_state_2_first_access, T, 2, false, false}, {wait_state_2_second_access, T, 1, false, false}, {phi_terminal_output, T, 2, false, false}, {not_used, Bool, 1, true, false}, {gamepack_prefetch_buffer, Bool, 1, false, false}, {gamepak_type, Bool, 1, true, false}] of Tuple(String, Crystal::Macros::Path, Int32, Bool, Bool)
SIZE = 16
Constructors
new(value : T)
Instance methods
==(other : self)
Returns true if this reference is the same as other. Invokes same?.
gamepack_prefetch_buffer
gamepak_type
hash(hasher)
See Object#hash(hasher)
not_used
phi_terminal_output
phi_terminal_output=(val : T) : Nil
sram_wait_control
sram_wait_control=(val : T) : Nil
Appends a short String representation of this object which includes its class name and its object address.
class Person
def initialize(@name : String, @age : Int32)
end
end
Person.new("John", 32).to_s # => #<Person:0x10a199f20>
value
value=(value : T)
wait_state_0_first_access
wait_state_0_first_access=(val : T) : Nil
wait_state_0_second_access
wait_state_0_second_access=(val : T) : Nil
wait_state_1_first_access
wait_state_1_first_access=(val : T) : Nil
wait_state_1_second_access
wait_state_1_second_access=(val : T) : Nil
wait_state_2_first_access
wait_state_2_first_access=(val : T) : Nil
wait_state_2_second_access
wait_state_2_second_access=(val : T) : Nil