GBA::Channel1
Inherits GBA::VolumeEnvelopeChannel < GBA::SoundChannel < Reference < Object
Constants
RANGE = 96..103
WAVE_DUTY = Slice[[-8, -8, -8, -8, -8, -8, -8, +8], [+8, -8, -8, -8, -8, -8, -8, +8], [+8, -8, -8, -8, -8, +8, +8, +8], [-8, +8, +8, +8, +8, +8, +8, -8]]
Instance methods
frequency_calculation
Calculate the new shadow frequency, disable channel if overflow 11 bits https://gist.github.com/drhelius/3652407#file-game-boy-sound-operation-L243-L250
sweep_step
Source