GBA::PPU
Constants
SPRITE_PIXEL = SpritePixel.new(4, 0, false, false)
Constructors
Instance methods
bitmap?
SourceSimple blending routine just to mix two UInt16 colors.
Blend the colors handling special-case sprite logic.
draw
Sourceend_hblank
Sourceframe
Sourceframebuffer
SourceReturns a u16 representing the layer enable bits and a bool indicating whether effects are enabled.
oam
Sourcepram
Sourcerender_sprites
Sourcescanline
SourceGet the screen entry offset from the tile x, tile y, and background screen-size param using tonc algo
Select the top two colors at the current position.
start_hblank
Sourcestart_line
Sourcevram
Source