PF2d::ThreadedBinaryTree::Node(T)
Using a struct avoids costly allocation and garbage collection
Constructors
Instance methods
insert(values : Enumerable(Node(T)), new_value : T, compare : T, T -> Int32, on_collision : T, T -> T | Nil = nil, at : UInt16 = 0, pred_index : UInt16 | Nil = nil)
Sourceleft_index
Sourceright_index
Sourcethread_index
Sourcevalue
Sourcevalue=(value : T)
Source