WAD::TextureX::Patch
Inherits Struct < Value < Object
"The binary contents of the mappatch_t structure contains 10 bytes defining how the patch should be drawn inside the texture."
Constructors
new
Instance methods
clone
Returns a copy of self with all instance variables cloned.
colormap
UNUSED
colormap=(colormap : Int16)
UNUSED
initialize
originx
originx=(originx : Int16)
originy
originy=(originy : Int16)
patch
patch=(patch : Int16)
stepdir
UNUSED
stepdir=(stepdir : Int16)
UNUSED