class

WAD::TextureX

Inherits WritingAdditions::TextureX < Reference < Object

Defines how wall patches from the WAD file should combine to form wall textures.

Constructors

parse(filename : String | Path) : TextureX

Parses a texture map file given the filename

Opens a texture map file and parses it:

my_texturemap = WAD::TextureX.parse("Path/To/TextureMap")
parse(io : IO) : TextureX

Parses a texture map file given the io

Opens a texture map io and parses it:

File.open("Path/To/TextureMap") do |file|
  my_texturemap = WAD::TextureX.parse(file)
end

Class methods

is_texturex?(name : String)

Checks to see if name is "TEXTUREx"

Returns true if the name is a texture map:

texturemap_name = "TEXTURE1"
if WAD::TextureX.is_texturex?(texturemap_name)
  puts "Is a Texture Map"
else
  puts "Is not a Texture Map"
end

Instance methods

clone

Returns a copy of self with all instance variables cloned.

mtextures
mtextures=(mtextures : Array(TextureMap))
numtextures
numtextures=(numtextures : Int32)
offsets
offsets=(offsets : Array(Int32))

Nested types