WAD::Demo::Interaction
Inherits Struct < Value < Object
"This byte encodes multiple actions in different bits"
Constructors
Instance methods
Returns a copy of self with all instance variables cloned.
"Opens a door or flips a switch; or in special mode the game to saved to the slot specified by the next three bits: 1xx0001x is slot 1, 1xx1011x is slot 6".
"Opens a door or flips a switch; or in special mode the game to saved to the slot specified by the next three bits: 1xx0001x is slot 1, 1xx1011x is slot 6".
Save game slot, used if interact_save == true and special_mode == true. Set to 1 by default, because if it is used, the interact_save bit will equal 1.
Save game slot, used if interact_save == true and special_mode == true. Set to 1 by default, because if it is used, the interact_save bit will equal 1.
"If set, the weapon is fired; or in special mode pause is toggled"
"If set, the weapon is fired; or in special mode pause is toggled"
"Sets special mode, changing the meaning of the first two bits".
"Sets special mode, changing the meaning of the first two bits".
Set to 1 by default, because if it is used, the weapon_switch bit will equal 1.
Set to 1 by default, because if it is used, the weapon_switch bit will equal 1.
"Changes to the weapon slot specified by the next three bits: xx0001xx is slot 1, xx1101xx is slot 7".
"Changes to the weapon slot specified by the next three bits: xx0001xx is slot 1, xx1101xx is slot 7".