SDL3
Constants
ShardFile = "shard.yml"
Class methods
clear_error
Sourceget_error
Sourceget_key_name(key : LibSDL3::Keycode)
Sourceget_keyboard_state
Sourceget_mod_state
Sourceget_renderer_info
Sourceget_scancode_from_key(key : LibSDL3::Keycode)
Sourceget_scancode_name(scancode : LibSDL3::Scancode)
Sourceget_ticks
Sourcepump_events
Sourcerender_drivers
Sourcerevision
Sourcerevision_number
Sourceset_log_priority(category : LibSDL3::LogCategory, priority : LibSDL3::LogPriority)
Sourcestart_text_input(window : Window)
Sourcestop_text_input(window : Window)
Sourcetext_input_active(window : Window)
Sourceversion
SourceInstance methods
init(flags : LibSDL3::InitFlags)
Sourceinit
Sourceinit?(flags : LibSDL3::InitFlags)
Sourceinit?
Sourcequit
SourceNested types
- SDL3::BlendMode
- SDL3::Bump
- SDL3::Clipboard
- SDL3::Color
- SDL3::FColor
- SDL3::FPoint
- SDL3::FRect
- SDL3::FileSystem
- SDL3::GPURenderState
- SDL3::GPUShader
- SDL3::Gamepad
- SDL3::IOStream
- SDL3::Image
- SDL3::InitFlags
- SDL3::LogicalPresentation
- SDL3::Misc
- SDL3::Mixer
- SDL3::Mouse
- SDL3::MouseState
- SDL3::PixelFormat
- SDL3::Pixels
- SDL3::Platform
- SDL3::Properties
- SDL3::Rect
- SDL3::Renderer
- SDL3::Surface
- SDL3::TTF
- SDL3::Texture
- SDL3::TextureAccess
- SDL3::Vertex
- SDL3::Window