Asteroids
Inherits PF::Game < Reference < Object
Constructors
new(*args)
SourceInstance methods
draw
Sourcedraw_point(x : Int32, y : Int32, pixel : PF::Pixel, surface = @screen)
override to wrap the coordinates
generate_asteroids
Sourcesetup_round
Sourceupdate(dt : Float64)
Sourcewrap(position : Vector2)
Source