Obsctl::TUI::Input
Constants
Plain characters that map straight to an action.
Checked before the control-modified bindings below, matching the
original ordering: r reloads whether or not control is held, while
c reaches FocusCollections only because control+c is claimed by Quit
earlier in global_key.
Instance methods
Resolves a key press to an action, or nil when nothing is bound.
The palette and settings views capture every key, so they short-circuit.
A half-typed key sequence captures every key too -- that is what makes
<leader> and g behave like prefixes rather than like a keystroke
that also does something on its own. Otherwise the binding groups are
tried in priority order; each returns nil to pass the key along.
Resolves a mouse report to an action, or nil when the pointer is not over anything actionable.
Clicking a row focuses and selects it; clicking a row that is already selected activates it. That deliberate second click is why a stray click cannot cut the programme scene mid-broadcast, and it needs no double-click timer to do it.